The game's main focus is on exploration and classic adventure game object interaction: examining and collecting objects and using them to solve puzzles. For example, Philip can close doors behind him to temporarily hold off attacking enemies. The game is designed to emphasize stealth and avoidance over direct conflict. There are no firearms in the game, so during combat the player is limited to improvised melee fighting with a pickaxe, or throwing objects at attacking creatures. The game also takes advantage of advanced artificial intelligence to respond realistically to noises and light, creating stealth-based gameplay. The use of Newton Game Dynamics emphasizes physics-based puzzles as well as physics-based combat, without standard weapons such as shotgun, machinegun, grenade launcher and handgun. The game blends the genres of survival horror, first-person shooter, and adventure.
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